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Martimius Mods

Ashe Development Roadmap

Planned content may change. Version boundaries and timing are tentative; this page is not a release announcement.

Where Things Stand

Ashe 1.4 Early Access is available on PC and Xbox through Patreon. The 1.4 section below summarizes its release scope; later-update plans remain separate and tentative. The current public download is still the earlier release.

Version 1.4 — The Shape of a Soul

Ashe 1.4 expands quest choices, personal conversations, romance, Skyrim main-quest and selected Daedric awareness, follower controls, and custom names.

  • Threads of Her Past guides you to optional backstory discoveries.
  • New Chapter 2 routes and Chapter 3/4/6 relationship moments respond to the choices you make.
  • The Phantom Ache adds a reflection after Chapter 7; the larger future epilogue is outside 1.4.
  • Horse dialogue and riding are included in Early Access, using a temporary ordinary-horse appearance instead of the steampunk horse shown in earlier previews. Top-level roam/resume options and expanded everyday dialogue accompany follower and animation fixes.
  • Seven custom conversations and fifteen name-drop variants have a dedicated conditions and location guide.
  • The optional Ashe MCM is an alpha requiring SKSE and SkyUI, with limited author playtesting. Use it at your own risk and report bugs.

Shared Serana conversations require separate Asherana 1.1, at least Ashe 1.4 Early Access, and public SDA 4.4. See the complete 1.4 changelog and encounter guide for requirements, update instructions, and story details.

Later-Update Plans

  • 1.5 / epilogue: the larger Price of Sentience story and Ashe’s finale.
  • 1.6 / smaller update: custom names, fixes, selected radiant dialogue and awareness, with possible Aela/Serana interactions and Companions awareness alongside Aela development.
  • 1.7 / scope to be decided: further quest and romance content, a dedicated horse quest, possible Dark Brotherhood and College of Winterhold awareness, and more follower banter.
  • Expanded Shattered Orphans and Binding Blade story content, Requiem-specific dialogue, Ashe–Aniya banter, and larger visual/audio foreshadowing remain later plans. This does not exclude the targeted Binding Blade selection fix in 1.4.
  • Broader ideas include contextual dialogue and NPC interactions, more automaton-aware behavior, gift giving, hugs, idle animations, crafting/level-up reactions, and additional outfit presentation options. These are possibilities rather than promised release features.

Writing Direction

New dialogue should reveal character, respond to the player’s choices, or deepen the moment. Ashe’s tactical perspective and developing emotional life remain the center of the update.